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Das Spiel der Götter Wiki
Die Gärten des Mondes
Erweiterter DP Prolog
Fahl
Kapitel 1 Kapitel 2
Kapitel 3 Kapitel 4
Darujhistan
Kapitel 5 Kapitel 6
Kapitel 7
Die Mission
Kapitel 8 Kapitel 9
Kapitel 10
Assassine
Kapitel 11 Kapitel 12
Kapitel 13
Die Gadrobi-Hügel
Kapitel 14 Kapitel 15
Kapitel 16
Die Stadt des blauen Feuers
Kapitel 17 Kapitel 18
Kapitel 19
Das Fest
Kapitel 20 Kapitel 21
Kapitel 22 Kapitel 23
Kapitel 24
Epilog

Dann trat er hinab,
trat zwischen die Männer und Frauen,
ihres Wappens beraubt,
als sie ihren widerlichen Säuberungen huldigte,
dort, auf dem blutgetränkten Sand, und das Leben
des Imperators und seines ersten Schwertes vergoss -
tragisch war dieser Verrat ...
Er war einer der Alten Garde,
befehligte die messerscharfe Wut,
den Zorn des Imperiums,
und ndem er herunterkam,
aber nicht davonging,
blieb er ihr als Erinnerung,
der Fluch ihres Gewissens,
unerträglich und nicht auszuhalten.
Ein Preis wurde ihm genannt,
dem er zunächst nicht beachtete,
so war er unwissend und unvorbereitet
und fand erst, als er
zwischen die Männer
und Frauen trat,
heraus, was er ihnen gebracht hatte,
und zutiefst verdammte er, was wiedererwacht war.

Die Brückenverbrenner
Toc der Jüngere[DGdM [src]]

Kapitel 8[]

Elster
[]

Whiskeyjack is bidding farewell to the Moranth who conveyed him and his squad to the north shore of Lake Azur. He is told that, from the Moranth, he will always be able to count on assistance. The squad has been supplied with plenty of Moranth munitions as well as a fishing boat by the Green Moranth.

Whiskeyjack informs his squad that they will implement his own plan instead of the Empire's plan (which was designed to get them killed) to infiltrate and bring down Darujhistan. They will make their way to the city disguised as fishermen. Sorry claims to have a knowledge of fishing.

In the meantime, Quick Ben, using his Warren, meets Hairlock in the Caverns of Chaos on the Spar of Andii. The puppet updates the wizard about events in Pale, about Tayschrenn and his suspicions about Tattersail. Tattersail seems to be suffering from a fever, and in a role reversal, is being taken care of by Paran, who also seems to be protecting her from Hairlock himself. Hairlock berates Quick Ben for not telling him that there are Gods involved. He then insinuates that, as a consequence, he might already be taken over by one, which makes Quick Ben question whether this could be true. Hairlock seems to be growing increasingly powerful and insane from his use of the Warren of Chaos. He starts muttering something to himself, tittering and musing about the sword Chance that has so injured the hound of Shadow, Gear. Quick Ben considers that Hairlock's increasing insanity might remove him from Quick Ben's control. He charges Hairlock to pursue Tayschrenn's plans then sends him flying with a kick, hoping the abrupt dismissal will skew the puppet's recollection of their meeting. When Quick Ben returns. he proposes something to Whiskeyjack and Kalam which leaves the other two shaken.

Whiskeyjack organises getting the fishing boat ready. As, other than Sorry, none of the Bridgeburners know anything about fishing or boating, the squad is nervous about the crossing.

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